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Mind Over Magic Materials

These are some of my favorite materials I made for Mind Over Magic.
I was responsible for creating all of the tillable texture/trim textures shown, as well the shaders that handled their mapping/FX.
Mind Over Magic has a dynamic cell based room building system, so all of our materials used world coordinates combined with data provided by each room to get the textures to map correctly to the dynamic room shapes.
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The creatures and furniture in the in game views were made by the rest of the team:
Modeling: https://www.artstation.com/marcelovamosi
Modeling: https://www.artstation.com/aminues
Character Modeling: https://www.artstation.com/pandaboxart
Concept Art: https://www.artstation.com/andrew2789